You are currently browsing the tag archive for the ‘geek culture’ tag.

** Trigger warning: discussion of sexual violence, jokes about rape and death by overdose.

DISCLAIMER: I am not suggesting this in any way, shape or form. The idea below is raised purely for rhetorical purposes.

[Some context for the non-geeky reader:

In August, the gamer webcomic Penny Arcade (probably the most influential geek/gamer lifestyle icons in the world) posted this comic about the mercenary elements of “heroism” in online games. They received some pretty reasonably-expressed critiques (representative sample linked) about the use of rape for comic effect, and possibly some others.

They posted this follow-up, whose third panel features some of the most blatant straw-manning I’ve ever seen. And yes, I get that it’s meant as a joke, and an aggressive reaffirmation of the fact that they do go to extremes and exaggerate. I’m not dumb. But there’s more to it than they’re admitting… and they were duly called on it.

To which they have responded verbally (bottom post) with the old “there’s worse out there, why make a fuss about this” line (as though they weren’t fuelling the fuss themselves with intentionally inflammatory responses), but also by producing a T-shirt which makes the mythical rape-beasts of the original strip the mascots for a team playing an unspecified sport.]

Setting aside the fact that we know there actually do exist groups of young men who do treat rape as a team sport (and a joke), here’s why making “Dickwolves” sports tops is an appallingly toxic thing to do.

Mike Krahulik (“Gabe”) has spoken openly about the pain and trauma of having a beloved family member die of an overdose of drugs and how deeply it has affected him.

How would he feel if he were to walk into PAX to see large numbers of people in a sports top with the logo of a fictional rival team to the Dickwolves – the “Dead Junkies”? Perhaps a stylised corpse head with a syringe in its eyeball?

Clearly, anyone who did that would be not only a smartarse but a scumbag. After all, it is not fair to push those kinds of buttons simply to make a point – or rather, a gesture – in a different argument (about gender equality and rape culture).

So my question is, how is that different from what Krahulik and Holkins have done to survivors of rape – who are more numerous, and who continue to be vulnerable to repetitions of the trauma? (This would be analogous to mocking dead overdose victims in the presence of a family who have not only already lost one child, but have another whose future is uncertain.)

They have put a term which is now inextricably associated with rape-as-joke on a mass-produced T-shirt – and worse, one which will be widely worn at PAX events (supposedly “welcoming”, “inclusive” geek community events).

True, they have another point they want to make (about their initial remark being dependent for its meaning on rape being an awful thing, and how that context appears to have been lost; and the wider propensity for the internet to miss the point; and also, dicks are funny hee hee hee). Their point is fundamentally flawed: they don’t get to define the lives and contexts of their millions of readers; and they are more than a little arrogant to assert that they shouldn’t have to take into account the undeniable fact that a great many of those people are rape or sexual assault survivors. (We’re really not talking a niche group here; and given the gravity of the trauma, I don’t think it’d matter if we were. There are more rape survivors than war veterans, or families of lynching victims, or relatives of OD deaths, and we wouldn’t treat any of those groups with this kind of casual contempt.)

But even if their point was valid, that still doesn’t justify pressing the trauma button (or the “rape-is-amusing” button) on the thousands if not millions of people who will see these garments during their lifespan. Any more than parading a Team Dead Junkies T-shirt in front of Krahulik and his family would be educational, or worth the yuks.

The irony? You’d find the people objecting to Team Dickwolves (and being dismissed by the PA guys, and abused by their fanbois) up front in the Krahuliks’ defence if you tried anything of the sort.

Trauma isn’t funny. Kind of by definition. Being indifferent to the knowledge that your actions may trigger PTSD in large numbers of people – members of a community you actively build in other ways, and for whom you are both lodestone and touchstone – for the sake of a fleeting kick is a shameful thing to do. (Not to mention creating widespread postive reinforcement for the one-in-sixteen men who will admit to raping as long as you only describe the actions themselves, and don’t actually use the R-word, because hey, it’s all in fun, and everybody’s a little bit shonky when they’re trying to get some, and if you don’t actually get dragged into court it can’t have been THAT bad, right?)

The most disappointing thing for me is that these two guys are perfectly capable of sophisticated nuance and real humanitarianism. They are smart. They know the size of their audience, and they must have some inkling of the percentages of those people who are survivors of this sort of violence. But they can’t do the basic maths to think about the number of survivors whose mood, or day, or mental health they assault; or the numbers of scumbags who will take everything they’ve done – even the first two panels of that second comic – as all part of the joke rapists play on the people they rape: the “we pretend this is bad, but I can do this and get away with it and not even care how you feel, ha ha” joke, with the sports top as the punchline.

You’d really think there’d be a little more distaste for that sort of bullying from the geek crowd.

Or at least a little more intelligence.

We deserve better from two such major icons of geek culture; and if we don’t get it, we need to find better icons.


This blog is not really intended as a record of my life so much as an archive of ideas (or at least those which both seem publication-worthy, and stick around until I get to posting them), but going to a WorldCon is supposed to stuff your brain to busting with ideas, so let’s try the chronicling thing.

My first two sessions today were the opening ceremony and the “How to enjoy this con” session and I was kind of ambivalent about them. On the one hand, there was plenty of enthusiasm and general warmth, and it was nice to see an acknowledgment of country right up front. But the intro video was a (tongue-in-cheek, and even occasionally funny, but still) riff on the “only one man can save us” action movie trope… which is kind of tired, and reasserts a narrow, unwelcoming idea of SF.

Further, when the guests were introduced, one guest in a wheelchair was stuck down in the darkness in front of the stage instead of coming on stage – despite the fact that there was a door on stage, suggesting she could have entered from backstage. (The theatre generally seemed pretty unfriendly to wheelchairs and scooters… it was stairs all the way down from the rear entrance, so you had a choice of sitting right at the front or right at the back.)

Now, it may not be the fault of the con organisers – that door may have led to offstage space which was just as inaccessible to wheels as the rest of the theatre. And people may not have realised that the problem would arise (though again, not clear how she got down to the front of the space if so). But some sort of public statement that the limitations were the venue’s would have been a good idea – it would have served to simultaneously highlight the injustice, define the community as one which noticed and did not acquiesce in it, and given the MCEC a nudge to fix it.

The session on how to enjoy the con was also illuminating. I’ve been thinking of it as kind of a party for the brain… turns out for a lot of people it’s just a flat-out party. Which is fine, and one of the things I like about geek culture is that the two are linked, rather than apparently irreconcilable as in mainstream culture. But, yeah. It was a leetle surprising how many stories were OMG I was so drunk, OMG guess who hooked up, and how few were about SF. Though I learned that Ursula Le Guin was a key figure responsible for the 70s renaissance of Aussie SF – one more reason to love that extraordinary woman, insofar as you can love someone you’ve only met through her books.

Entries by month